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The ENGAGE platform is currently free to use for social education and presentation purposes.ĭiscovery, well-known for storytelling and visual experiences, continues to bring some of their best content to virtual reality. The ENGAGE platform in particular can simulate a lecture hall in VR-allowing educators to create specialized lessons and enabling people from all over the world to engage virtually in a multi-user environment from anywhere in the world! The platform allows educators to create their own content, use existing environments, and record or share sessions.
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VR Education is a software company aiming to provide educators with the tools they need to create their own content in virtual classrooms. They design durable, kid-friendly products (bright colored headsets made out of soft material) and their content and headset will work with almost any smartphone. They offer innovative experiences that are being used in the classroom – for example, a Merge Cube – a “hologram you can hold in your hand” which can display, and allow interaction with, objects like the human heart, an aquarium or the solar system. They want to create products that make kids smarter, more creative, and more collaborative. Merge Virtual Reality creates products and experiences targeted for kids 10 and up. The vast array of content is being updated all the time, and with so much content, it’s no surprise that this all-in-one instructional software is being used in 3 out of 5 school districts. Nearpod offers a number of educational solutions, including pre-made lessons that can sync to student devices, options to customize lessons (e.g adding polls or quizzes), AR enhancements and over 500 VR lessons. Nearpod is an organization aimed at transforming teaching by providing ready-to-teach K-12 lessons delivered through VR and interactive digital content. See how kids can go anywhere in the world with Google Expeditions! Kids can walk around and explore the digital objects, interacting with them from different angles – bringing abstract concepts (like Da Vinci’s inventions) to life.
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Google has also added AR Expeditions, allowing students to use almost any Android or iOS device to make life-sized virtual objects appear in their own classrooms.
Summer lesson vr north america how to#
This will not only increase the amount of content available to other users, but also teach students how to create their own immersive content and use editing software. In the future, Google expects to provide students with the tools to create their own VR expeditions. Google Expeditions has definitely expanded since 2016, and now has over 900 VR experiences available for classroom exploration. Google Expeditions allows teachers to act as guides, leading their students through expeditions all over the world (and even outside of this world!). Educators also believe that this has led to better understanding of the material, and, correspondingly, improved grades for students.Ĭheck out what teachers and students think about zSpace! Educators who have used the tool report higher levels of student interaction and engagement with the educational content. zSpace is now located in over 800 school districts in North America with over 1M users.

When used in classrooms, kids all have access to the zSpace glasses, which allow for individual and collaborative learning experiences. ZSpace is continuing to make an impact in the VR/AR education space, standing out in this industry due to the unique all-in-one AR/VR laptop with content that can be manipulated with a stylus pen.

We’ve refreshed our list and provided a brief overview and updates on some of the top companies working in the AR/VR education space. With AR/VR, students can see the solar system right in the middle of their classroom or be transported to the Colosseum in ancient Rome! Gone are the days when a teacher is standing at the front of the classroom reciting a 60-minute speech. Today, we’re seeing teachers actually integrate AR/VR into their lesson plans, completely transforming the classroom experience. In 2016 we wrote about some of the top companies working in the AR/VR education space, but since then there have been many interesting developments.
